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    C Programming in One Hour a Day, Sams Teach Yourself

    By: Peter Aitken, Bradley L. Jones

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    -+
    $37.99
    RRP: $46.99
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    ISBN
    9780133414387
    Date Released
    Binding
    eBook
     
     

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    Description
    Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C.

    Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps.
    Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance

    PART I: FUNDAMENTALS OF C
    1 Getting Started with C
    2 The Components of a C Program
    3 Storing Information: Variables and Constants
    4 The Pieces of a C Program: Statements, Expressions, and Operators
    5 Packaging Code in Functions
    6 Basic Program Control
    7 Fundamentals of Reading and Writing Information

    PART II: PUTTING C TO WORK
    8 Using Numeric Arrays
    9 Understanding Pointers
    10 Working with Characters and Strings
    11 Implementing Structures, Unions, and TypeDefs
    12 Understanding Variable Scope
    13 Advanced Program Control
    14 Working with the Screen, Printer, and Keyboard

    PART III: ADVANCED C
    15 Pointers to Pointers and Arrays of Pointers
    16 Pointers to Functions and Linked Lists
    17 Using Disk Files
    18 Manipulating Strings
    19 Getting More from Functions
    20 Exploring the C Function Library
    21 Working with Memory
    22 Advanced Compiler Use

    PART IV: APPENDIXES
    A ASCII Chart
    B C/C++ Reserved Words
    C Common C Functions
    D Answers

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