Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches by Simon Monk
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Program Arduino with ease!

Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes.

Understand Arduino hardware fundamentals

Install the software, power it up, and upload your first sketch

Learn C language basics

Write functions in Arduino sketches

Structure data using arrays and strings

Use Arduino's digital and analog inputs and outputs in your programs

Work with the Standard Arduino Library

Write sketches that can store data

Program LCD displays

Use an Ethernet shield to enable Arduino to function as a web server

Write your own Arduino libraries

In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this:

Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'.

Alternatively, you can download the modified sketches for 10-01 and 10-02 from here:

Make Great Stuff!

TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Publication Date:
29 / 11 / 2011

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