Chloe knew she shouldn't have gone into the bar last night. Now, in addition to a pounding headache and weak limbs, she's got the guilt of five years sobriety down the drain.
When she wakes, she's not in the world she knows. She's in The Wasteland, a world populated by monsters and unfamiliar landscapes, in the company of people just like her, pulled to the Wasteland out of time and place, for reasons no one knows or understands. Once there, though, their mission is clear: keep the peace, protect each other, and try not to die, because sometimes, after six days of death, you might not wake up.
But things are changing in the Wasteland. And for Jack and Kitty, brother and sister from a Wild West frontier town; Edgar, a Prohibition rumrunner and Kitty's former lover; Francis, a former hippie and general peacemaker; Melody, a mentally-unbalanced 50s housewife; and Hector, a former carnival artist, the careful balance they've been keeping for years is about to be upset. All of them, and Chloe, are about to get the answer they've been looking for years: why have they been brought to the Wasteland in the first place? And will it be possible for them to get back home?