Beginning Game AI with Unity by Sebastiano M. Cossu


ISBN
9781484263549
Published
Binding
Paperback
Pages
143
Dimensions
155 x 235mm

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn

Understand the fundamentals of AI
Create gameplay-based AI to address navigation and decision-making problems
Put into practice graph theory and behavior models
Address pathfinding problems
Use the A* algorithm, the deus ex machina of pathfinding algorithms
Create a mini stealth game

Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
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