Gadgets, Games, And Gizmos For Learning: Tools And Techniques For Transferring Know-how From Boomers To Gamers

Gadgets, Games, And Gizmos For Learning: Tools And Techniques For Transferring Know-how From Boomers To Gamers by Karl Kapp


Authors
Karl Kapp
ISBN
9780787986544
Published
Released
04 / 06 / 2007
Binding
Hardcover
Pages
448
Dimensions
183 x 240 x 38mm

'Gadgets, Games, and Gizmos' is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organisations begin to think strategically about how to attract, retain, and train new talent, this book will be an invaluable resource.
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