Procedural Storytelling in Game Design

Procedural Storytelling in Game Design by Unknown


Authors
Unknown
ISBN
9781138595309
Published
Binding
Paperback
Pages
392
Dimensions
156 x 234mm

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game design
Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
World's finest guide for how to begin thinking about procedural design
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