Unreal Engine VR Cookbook by Mitch McCaffrey


Authors
Mitch McCaffrey
ISBN
9780134649177
Published
Binding
Paperback
Dimensions
180 x 230 x 16mm

For game developers and visualisation specialists, VR is the next amazing frontier to conquer-and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.

Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey's tested "recipes" contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.

Whether you're creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain "big picture" knowledge and master nuances that will help you succeed with any genre or project.

Understand basic VR concepts and terminology
Implement VR logic with Blueprint visual scripting
Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
Recognise and manage differences between seated and standing VR experiences
Set up trace interactions and teleportation
Work with UMG and 2D UIs
Implement character inverse kinematics (IK) for head and hands
Define effective motion controller interaction
Help users avoid motion sickness
Optimise VR applications
Explore the VR editor, community resources, and more
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